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MLG team
Forum » Forums » News & Announcements
Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
18th Feb 2014

im thinking of making a mlg/ gamebattles team , the team wont be entered till the end of next month as it gives the team more time to practice together and to work as a team , as you all know mlg teams are a 4 man team and is under e-sports rules and only 3 game modes that are blitz,domination,and SnD and 5 maps that are fright,overlord,sovereign,strikezone,and warhawk , if i can get 3 more people to be in and join me tonight we will start practising tonight and after clan wars we will try and do some 4v4 against other clans , if there's more then 3 of you that want to be in the team i will host a private match and see who is the better team player ' it wont be done on your skill or how good you are it will all be down to team work , phoenix can opt in before anyone as he is the founder of loki , hope some of you guys will join me


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Joined: 21st Jan 2014
Rank: Senior Master Sergea
Likes 4
18th Feb 2014

You already know I'm down
Joined: 18th Jan 2014
Rank: Senior Master Sergea
Likes 1
19th Feb 2014

I'm in tonight I will be back to playing
Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
19th Feb 2014

to all members the MLG team has been chosen the team stands as XKAOSPHOENIX,LUSHY,KDCRUSH3R,L5T LIMITLESS


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Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
22nd Feb 2014

MLG/GB rules - Maps and Modes
Freight - Blitz
Freight - Domination
Freight - Search & Destroy
Octane - Blitz
Octane - Domination
Octane - Search & Destroy
Strike Zone - Blitz
Strike Zone - Domination
Strike Zone - Search & Destroy
Sovereign - Blitz
Sovereign - Domination
Sovereign - Search & Destroy
Warhawk - Blitz
Warhawk - Domination
Warhawk - Search & Destroy
Game Settings
Spectating: Team-Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: None
Force Respawn: On
Friendly Fire: Enabled
Hardcore Mode: Disabled
Field Orders: Disabled
Loadout Restrictions: None
Join-In-Progress: Not Allowed

Blitz
Score Limit: Unlimited
Time Limit: 5 Minutes
Respawn Delay: 5 seconds

Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.

Search and Destroy
Round Length: 1.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 6
Round Switch: Every Round

Banned Weapons
Secondary Launchers
Riot Shield
All Marksman Rifles
MSBS
Maverick

Banned Lethals
I.E.D
C4
Canister Bomb

Banned Tacticals
Motion Sensor
9-Bang
Thermobaric

Banned Attachments
Shotgun
Grenade Launcher
Akimbo
Rapid Fire
Tracker Sight

Banned Perks
Amplify
Recon
Gambler
Ping
Deadeye
Stalker
Danger Close

Banned Strike Packages
All Assault
All Support
Specialists (Specialists is allowed, but you must refer to the Restricted Perks, See Above)

Restricted Special Uniforms
Ghillie Suit


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Last Edit: 22nd Feb 2014 by LUSHY 697
Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
22nd Feb 2014

When strikezone is launched under the alternative (sabotage) version the host must end the game and the map is to be restated until the appropriate version launches.
All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 1 map, 3 maps (first to 2) or best of 5 maps (first to 3).

Randomized maps MUST be used. Verbal agreements will not receive staff support.

The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.

The team that is not hosting will pick which side to play on.

A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode". Please see the rule below regarding "Kill Dependent Game Mode".

A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.

A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.

We strongly recommend that you set your Friends List to "Private".

If a map results in a tie, the map will be replayed with the same sides and settings.

Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

Teams are allowed to utilize Party Chat during matches.

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

Using disabled equipment/weapons/secondarys during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.


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Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 0
23rd Feb 2014

Does the team get submitted to MLG as only 4 players or a roster from which 4 must be present for the game


Joined: 21st Jan 2014
Rank: Senior Master Sergea
Likes 4
23rd Feb 2014

They get submitted as a stand-alone team. However, there are some 6 man ladders.
Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
23rd Feb 2014

i think there is no free 6 man team ladders going at the moment i was looking at them last night and who is taking KD place now ??


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Joined: 21st Jan 2014
Rank: Senior Master Sergea
Likes 4
23rd Feb 2014

Ill be addressing that shortly
Joined: 22nd Jan 2014
Rank: Master Sergeant
Likes 1
23rd Feb 2014

okay what the 4th person ??


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